![]() ![]() GLSL (OpenGL Shading Language) Version: n.a. (12-19-2007) - Bus Id: -1 - Shader cores: 8 - BIOS version: Intel Video BIOS - Memory size: 128MB - Memory type: - Memory bus width: 0-bit = - OpenGL vendor: Intel - OpenGL renderer: Intel 965/963 Graphics Media Accelerator - OpenGL Version: 1.5.0 - Build 7. (12-19-2007) - Bus Id: -1 - Shader cores: 8 - BIOS version: Intel Video BIOS - Memory size: 128MB - Memory type: - Memory bus width: 0-bit - GPU 2 - Name: Mobile Intel(R) 965 Express Chipset Family - GPU codename: GMA X3100 - Device ID: 8086-2A03 - Subdevice ID: 1179-FF50 - Driver: 6. Could that do the trick? = GPU Caps Viewer v1.26.0.0 = - CPU Name: Intel(R) Core(TM)2 Duo CPU T5550 1.83GHz - CPU Core Speed: 1828 MHz - CPU logical cores: 2 - Family: 6 - Model: 15 - Stepping: 13 - Physical Memory Size: 2038 MB - Operating System: Windows XP 32-bit build 2600 - PhysX Version: drivers not installed = - Current Display Mode: 1280x800 60 Hz - 32 bpp - Num GPUs: 2 - GPU 1 - Name: Mobile Intel(R) 965 Express Chipset Family - GPU codename: GMA X3100 - Device ID: 8086-2A02 - Subdevice ID: 1179-FF50 - Driver: 6. I haven't updated drivers for a long time. Any tips or suggestions? One thing might be that the laptop doesn't have a graphics card. « Last Edit: May 06, 2016, 05:36:29 PM by GekidoRising »Īt first I was happy when the previous issue didn't pop up, but looks like there's another issue: WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable Below is the computer info. Thanks! As always, I'm thrilled to finally be doing this and I'm so excited to find out what other people think, no matter how harsh or crashy their experience was! Thank you so much! Fixed two cases where the game crashes on startup.Fixed inputs sometimes getting completely eaten.Decreased the amount of damage the ways do (you can take 3 consecutive hits now instead of 2).Instead of constantly having 6 ways active at all times, Avadra will start by keeping 1 way active and then increment that number every 30 seconds up to a maximum of 8 Ways.Added the ability to fast forward through cutscenes (hold F).Added the ability to go back to main menu during a cutscene or gameplay.Added a quick info prompt that shows up the first time the player starts a gameplay section. ![]() 2) Is the game fun? 3) Is the game too hard? Were you able to understand the rhythm and follow it? 4) I am aware that the alpha still has loads of bugs in it, but feel free to let me know of any that you find! Changelog: V0.01 - March 31st 2016 I'll look into fixing it later Quick alpha thing: there currently is no win condition, so it's essentially survival mode right now! Download: Description: After a good year of development, I've decided that the game is finally ready to be publicly tested! From this alpha, I'm primarily wondering about these things: 1) This is going to sound a bit silly, but does the game launch!? GODHOOD, game engine AND graphics engine, are hand coded from scratch! I've had much better luck with this as of lately but I'm no Unity. There WAS controller support but I just tested it now and it appears to have died at some point. Instructions and Controls: All how to play stuff can be found in the game in the form of the (temporary) Instructions menu! The slightly modifiable controls are also available in game in the Controls menu. The Visual Studio 2013 C++ Redistributable.Build up flow by keeping your rhythm and unleash devastating explosive attacks on the down beat to deal massive damage to multiple foes. Download is below, instructions and controls are in game! Media: (click for full view!) The Game: GODHOOD is a 2D Rhythm Hack'n'Slash where the player must attack to the rhythm of the music. Short Version: After a year of development, it's finally time to see if other people find this game fun or find out that I'm crazy! I want to find out if A) you can launch the game, (B) you think the game is fun and (C) you think the game is too hard. ![]()
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